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	<title>GDSE</title>
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	<link>http://www.gdse.com</link>
	<description>The Only Engine You Really Need</description>
	<lastBuildDate>Thu, 10 Nov 2011 18:49:17 +0000</lastBuildDate>
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		<item>
		<title>GDC 2012 &#8211; Early Bird Registration Savings</title>
		<link>http://www.gdse.com/2011/11/10/167/</link>
		<comments>http://www.gdse.com/2011/11/10/167/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 18:48:14 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[News & Reviews]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=167</guid>
		<description><![CDATA[Registration for the 2012 Game Developers Conference® (GDC), the world&#8217;s largest professionals-only game industry event, is now open. Take advantage of the early bird discounts when you register for GDC 2012 before February 2.  You can save from 10 to 50% off depending on your Pass.  Pass information can be found at: http://gdconf.com/attend/passes.html?cid=GDC12_Update1]]></description>
			<content:encoded><![CDATA[<p>Registration for the<strong> 2012 Game Developers Conference®</strong> (GDC), the world&#8217;s largest professionals-only game industry event, is now open. Take advantage of the early bird discounts when you register for GDC 2012 before <strong>February 2</strong>.  You can save from 10 to 50% off depending on your Pass.  Pass information can be found at: <a href="http://gdconf.com/attend/passes.html?cid=GDC12_Update1">http://gdconf.com/attend/passes.html?cid=GDC12_Update1</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Unity Engine</title>
		<link>http://www.gdse.com/2011/11/10/unity-engine/</link>
		<comments>http://www.gdse.com/2011/11/10/unity-engine/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 17:24:52 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[News & Reviews]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=165</guid>
		<description><![CDATA[The Unity has been named as one of the finalists for Best Game Engine in Game Developer magazine&#8217;s 14th annual Front Line Awards. For this year&#8217;s awards, products were nominated by the public and the editors of Game Developer and Gamasutra consulted with Game Developer&#8217;s advisory board to select the finalists across art, audio, middleware, game [...]]]></description>
			<content:encoded><![CDATA[<p>The Unity has been named as one of the finalists for Best Game Engine in Game Developer magazine&#8217;s 14th annual Front Line Awards. For this year&#8217;s awards, products were nominated by the public and the editors of Game Developer and Gamasutra consulted with Game Developer&#8217;s advisory board to select the finalists across art, audio, middleware, game engines, networking, and programming/production tools. </p>
<p>Cast your vote for your favorite Engine and development tool at: <a href="https://www.surveymonkey.com/s/Y5MWBHT">https://www.surveymonkey.com/s/Y5MWBHT</a></p>
<p>&nbsp;</p>
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		<item>
		<title>GarageGames Sale</title>
		<link>http://www.gdse.com/2011/08/01/garagegames-sale/</link>
		<comments>http://www.gdse.com/2011/08/01/garagegames-sale/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 21:50:23 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[News & Reviews]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[sale]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=162</guid>
		<description><![CDATA[GarageGames is featuring an incredible sale on their main products (Torque 3D, Torque 2D, and iTorque 2D) at a limited time $99 price and two popular add-on Torque 3D products: Torsion and pureLIGHT.  Torsion is the super popular script editor and debugger from the awesome programmers at Sickhead Studios. It is reduced from $39.95 to $19.95. pureLIGHT is [...]]]></description>
			<content:encoded><![CDATA[<p>GarageGames is featuring an incredible sale on their main products (Torque 3D, Torque 2D, and iTorque 2D) at a limited time $99 price and two popular add-on Torque 3D products: <a href="http://garagegames.us2.list-manage.com/track/click?u=058278713f651a047727a49c5&amp;id=3c0ad2de14&amp;e=ef712ca243">Torsion</a> and <a href="http://garagegames.us2.list-manage.com/track/click?u=058278713f651a047727a49c5&amp;id=4f2f0e2ea2&amp;e=ef712ca243">pureLIGHT</a>.  Torsion is the super popular script editor and debugger from the awesome programmers at Sickhead Studios. It is reduced from $39.95 to $19.95. pureLIGHT is an industry leading light mapping solution to create great looking shadows and lights for the broadest market. pureLIGHT is available for $350, a savings of $150. We have also just started a sale on <a href="http://garagegames.us2.list-manage.com/track/click?u=058278713f651a047727a49c5&amp;id=b104a4f1c5&amp;e=ef712ca243">Torque 2D</a> products. The <a href="http://garagegames.us2.list-manage2.com/track/click?u=058278713f651a047727a49c5&amp;id=533442693f&amp;e=ef712ca243">Platformer</a> and <a href="http://garagegames.us2.list-manage.com/track/click?u=058278713f651a047727a49c5&amp;id=d06573fd16&amp;e=ef712ca243">Adventure</a> kits are both 50%!</p>
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		<item>
		<title>GDSE Theme Update</title>
		<link>http://www.gdse.com/2011/07/09/gdse-theme-update/</link>
		<comments>http://www.gdse.com/2011/07/09/gdse-theme-update/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 16:07:19 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=128</guid>
		<description><![CDATA[I know I just created a theme not long ago but it never sat with me right. So I will be playing around with the site theme and features. I will be testing out a new links directory and search engine replace the current ones. Pardon the errors, if you run into them. Thanks.]]></description>
			<content:encoded><![CDATA[<p>I know I just created a theme not long ago but it never sat with me right.  So I will be playing around with the site theme and features.  I will be testing out a new links directory and search engine replace the current ones.  Pardon the errors, if you run into them.  Thanks.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>I hate to do this but . . .</title>
		<link>http://www.gdse.com/2011/03/12/i-hate-to-do-this-but/</link>
		<comments>http://www.gdse.com/2011/03/12/i-hate-to-do-this-but/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 22:36:53 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=108</guid>
		<description><![CDATA[We will no longer be accepting user registration due to the volume of spam accounts that have been created. In fact, all user accounts have been removed and registration has been disabled. If you wish to post a classified ad in our jobs section, please contact me through e-mail. I will create you an account. [...]]]></description>
			<content:encoded><![CDATA[<p>We will no longer be accepting user registration due to the volume of spam accounts that have been created.  In fact, all user accounts have been removed and registration has been disabled.</p>
<p>If you wish to post a classified ad in our jobs section, please contact me through e-mail.  I will create you an account.  Thanks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gdse.com/2011/03/12/i-hate-to-do-this-but/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spider Robinson Back Online</title>
		<link>http://www.gdse.com/2011/02/24/spider-robinson-back-online/</link>
		<comments>http://www.gdse.com/2011/02/24/spider-robinson-back-online/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 14:05:47 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[robinson]]></category>
		<category><![CDATA[spider]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=103</guid>
		<description><![CDATA[The improvements in features for the GDSE are coming along. I&#8217;m currently running tests with our new web spider: Robinson. He will be indexing several of the major game development websites over the next few days. Once done, GDSE will have its own search engine again.]]></description>
			<content:encoded><![CDATA[<p>The improvements in features for the GDSE are coming along.  I&#8217;m currently running tests with our new web spider: Robinson.  He will be indexing several of the major game development websites over the next few days.  Once done, GDSE will have its own search engine again.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gdse.com/2011/02/24/spider-robinson-back-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>GDSE&#8217;s on Track</title>
		<link>http://www.gdse.com/2011/01/16/gdses-on-track/</link>
		<comments>http://www.gdse.com/2011/01/16/gdses-on-track/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 21:22:31 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[GDSE]]></category>
		<category><![CDATA[theme]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=79</guid>
		<description><![CDATA[That&#8217;s right. The Game Development Search Engine is back on track with a new locomotive theme. I hope you like it. It will continue to evolve as I add new features and work some of the kinks out. But in the meantime &#8230; All Aboard!]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right.  The Game Development Search Engine is back on track with a new locomotive theme.  I hope you like it.  It will continue to evolve as I add new features and work some of the kinks out.  But in the meantime &#8230; All Aboard! <img src='http://www.gdse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Under the Hood:  Sphere 1.5</title>
		<link>http://www.gdse.com/2011/01/16/sphere-1-5/</link>
		<comments>http://www.gdse.com/2011/01/16/sphere-1-5/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 21:06:46 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Under the Hood]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=81</guid>
		<description><![CDATA[<a href="http://spheredev.org/">Sphere</a> is more than just a bad Dustin Hoffman movie. It is an open source game engine and IDE that saw its beginnings as far back as 1998. Its original purpose was to create an easy-to-use development environment for RPG developers. It comes with Map, Sprite and Script editing all in a single integrated development environment. Sphere is meant mainly to develop 2D games but has some limited support for 3D.]]></description>
			<content:encoded><![CDATA[<p><a href="http://spheredev.org/">Sphere</a> is more than just a bad Dustin Hoffman movie. It is an open source game engine and IDE that saw its beginnings as far back as 1998. Its original purpose was to create an easy-to-use development environment for RPG developers. It comes with Map, Sprite and Script editing all in a single integrated development environment. Sphere is meant mainly to develop 2D games but has some limited support for 3D.</p>
<p>Sphere&#8217;s editor currently only works on Windows but runtime engines exist for Windows, Mac OS X and Linux. Given its cross-platform capabilities and it being a free open source project, it is ideal to be considered for Indie projects.</p>
<p><strong>Easy of Use (6/10)</strong></p>
<p>Sphere has a nice IDE interface. It is easy to use and fairly intuitive. But Sphere is not designed for non-programmers. Although the editor helps you prepare some of your art assets (Sprites &amp; Maps), it doesn&#8217;t do everything that I hoped for. However, with some scripting, you can write your own utilities in Sphere to preprocess your assets before they are imported. This is cumbersome to do but it works.</p>
<p>Also, Sphere does not come with a complete scripted game engine like some other game builders do. You have to get your hands dirty with code to make any kind of game functionality. Sphere&#8217;s scripting language is Javascript. This is a powerful scripting language. If you have any web development experience, it is a natural shoe-in for you. However, if you don&#8217;t have any programming experience, I would heavily suggest reading at least one &#8212; if not all &#8212; of the beginner tutorials on the Wiki.</p>
<p>Sphere was originally designed to make RPG games. So, if you want to make another genre such as Adventure or Strategy, you have a lot of work on your hands. You will be coding a lengthy engine yourself. Sphere does not come with a complete scripted game engine. However, there are some impressive community projects that supply scripts for a complete game. You must be careful with these, though. Some are not well supported while others do not allow commercial use. Of course, even if you are allowed to use the supplied code, you always want to give credit to the original author.</p>
<p>So, if you love to code, this engine is probably perfect for you. You don&#8217;t have to code everything. It is just the main game logic. However, Sphere&#8217;s main drawback is that it doesn&#8217;t supply a strong core game logic that can be used out of the box.</p>
<p><strong>Support (9/10)</strong></p>
<p>A good support system is necessary for anyone taking on a new engine. Sphere has a small but strong developer community. They participate and respond to forum discussions &#8212; including the cries for help from novices. Of course, like all communities there are those with varying personalities and maturity levels. You will find that you get along with some and not so much with others. As long as you don&#8217;t walk into the forums with a flamethrower, you should be ok. Sphere&#8217;s community seems to be a little more mature than many of the others I&#8217;ve been around.</p>
<p>There is also a very helpful Wiki that documents Sphere&#8217;s available functions and core scripts as well as several tutorials on various aspects of learning to develop a game with Sphere. As I was testing out Sphere, I referred many times to this Wiki and found it a complete lifesaver to have while I worked.</p>
<p>I really have to thank those in the community who put together that Wiki. This is the type of support that I wish every engine had. It allows you to work independently and with little need for interruption or delays from requests for help. Between reading the Wiki and searching the forum, you should be able to find the answer to almost any question you have about Sphere.</p>
<p><strong>Engine Improvement (7/10)</strong></p>
<p>Sphere is an open source engine. Therefore, its development really is at the whim of the developers who have time for it. From reading the development discussions on the forum, these guys are really passionate about creating a great engine. They may argue at times but it is not usually personal attacks but really heated discussions about improvements to the engine and how to best implement them. As far as I can tell, the main admin is well respected and contributes the core backbone for the progress and future vision of Sphere. He discusses with the other developers and the community what he is going to do and then implements the core based on his vision and their input. It&#8217;s a very nice team structure.</p>
<p>However, because it is a free open source project and the team members have other jobs that pay their bills, engine development is slower than other projects but not to the point that you feel like the project has completely died. The semi-frequent updates to the development threads keep you informed and eager to see the next release. So far, Sphere 1.5 is the most recent stable version. It has been out since August of 2008. The first public beta of 1.6 was released in April 2009 but it has still not become the next stable release.</p>
<p>There is also work being done to a Sphere 2.0 which should be a leap forward. Given the thread that I read on it, I wouldn&#8217;t doubt that statement. The new editor promises to be very powerful with its new scriptable plugins. However, depending on the final product, it may not be 100% backwards compatible &#8212; especially the scripting language. For some very good reasons, Squirrel seems to be the language of choice for Sphere 2.0 but those who have existing projects and want to upgrade may have to rewrite some of their scripts. Hopefully, the transition wont be too bad.</p>
<p>So, although it would be nice to have a new stable version of Sphere (either 1.6 or 2.0) after more than 2 years, it is completely understandable as to why and I certainly trust the team&#8217;s choice in taking it slow to make the next release truly feature rich and stable.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gdse.com/2011/01/16/sphere-1-5/feed/</wfw:commentRss>
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		<item>
		<title>Directory Now Open</title>
		<link>http://www.gdse.com/2010/10/30/directory-now-open/</link>
		<comments>http://www.gdse.com/2010/10/30/directory-now-open/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 16:06:42 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[directory]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[resources]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=3</guid>
		<description><![CDATA[The GDSE Directory is open and taking resources from the community. I am reviewing resources myself and will be adding many new links out of the thousands that existed in the GDSE archive. Also, the look of the directory will change as it doesn&#8217;t fit with the look of the site yet. Once I get [...]]]></description>
			<content:encoded><![CDATA[<p>The GDSE Directory is open and taking resources from the community.  I am reviewing resources myself and will be adding many new links out of the thousands that existed in the GDSE archive.  Also, the look of the directory will change as it doesn&#8217;t fit with the look of the site yet.  Once I get the new theme ironed out, the directory will be reworked.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hold onto Your Hats</title>
		<link>http://www.gdse.com/2010/09/29/hold-onto-your-hat/</link>
		<comments>http://www.gdse.com/2010/09/29/hold-onto-your-hat/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 15:41:24 +0000</pubDate>
		<dc:creator>GDSE</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.gdse.com/?p=70</guid>
		<description><![CDATA[Your construction hat that is. I&#8217;ve finally settled on a theme look. However, it will take some time to hammer everything into place. I&#8217;m going to develop the theme live so if the site looks a little odd at times, it could just be me messing with the CSS and graphics. Give me a few [...]]]></description>
			<content:encoded><![CDATA[<p>Your construction hat that is.  I&#8217;ve finally settled on a theme look.  However, it will take some time to hammer everything into place.  I&#8217;m going to develop the theme live so if the site looks a little odd at times, it could just be me messing with the CSS and graphics.  Give me a few days and hopefully the new site looks will fall into place.</p>
]]></content:encoded>
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